A rogue prince reluctantly joins forces with a mysterious princess and together, they race against dark forces to safeguard an ancient dagger capable of releasing the Sands of Time – gift from the gods that can reverse time and allow its possessor to rule the world.
- Prince of Persia: The Sands of Time
Sands to the future. I guess ultimately it is what it is, a Disney backed video game adaptation of the blockbuster kind. In truth it works just fine and dandy as a family fantasy adventure, with swords and sandals - shields and sarongs, all in abundance. There's the mythical and the magical, the swish and the swash, the HD photography a treat for the eyes. The leads are pretty, likable and energetic, and even though it consistently reminds us that it is based on a video game (jumping and rolling, jumping and rolling), the choreography is niftily arranged and there's a lovely old fashioned feel to the story; which works in that wonderful Sinbadish way. Not perfect by any stretch of the imagination, and if one was so inclined? One could deconstruct the faults of the production with the same clinical impact of that achieved by Ben Kingsley's (Sir) wallet when it hit the floor after this paycheck was deposited. It should be viewed in the spirit of how Alfred Molina plays his character, with tongue in cheek and a complete understanding of how to have a good time with popcorn fluff. Prince of Persia is forgettable come the end credits, but at least it was a fun date. And for that we are truly grateful. 7/10